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Creating stunning visuals using Hue Entertainment


As many of you know, I updated the Light DJ apps earlier this year to support the new Hue Entertainment API. It took just over a month to recreate all of Light DJs 30+ effects in the new format for both iOS and Android. Today I'd like to delve a bit deeper into what it takes to write effects for Hue Entertainment and how you can integrate this new technology into your projects.

The starting place for any Hue developer is the Hue Developer Portal at Here you'll find all of the documentation on Hue APIs and guidance for application design. Once you create an account, you'll also need to accept the terms & conditions if you plan on using the Hue Entertainment Development Kit (recommended). The EDK handles bridge discovery & pairing, effect creation & rendering, and streaming to the bridge. If this all sounds complicated, it's not. Hue developed a Quick Start app that incorporates everything you need to start creating effects. (You'll get access to this once you accept the T&C).

Once you start the Quick Start app and pair it with your bridge you'll see two buttons for controlling the lights. The Randomize Lights button uses the legacy Hue API to set the lights to random colors. A typical legacy light command involves a target color and duration. For example, if a light is currently set to blue, you could send the bridge a command to set it to red over 3 seconds and the light will slowly fade from blue to red. If you don't have a need for high-performance or spatial effects this may be enough for your project since it's a bit easier to program for - just be sure you're not exceeding the 10 commands/sec limit on light changes (1 command/sec on groups) or the bridge may start rejecting your commands.

For more advanced effects you’ll need to use the EDK; the Explode button shows an example of this. This process is a bit more involved so I'll go further in detail here. Upon pressing Explode the app will first check to see if you've created an Entertainment Area. If not, it will create one automatically (though I recommend setting one up right from the Hue app so that you can position your lights correctly). Next, the app sets the bridge into streaming mode. This is necessary for the bridge to be able to listen to the UDP-type messages coming from the app. When in streaming mode, the bridge will ignore legacy Hue commands so you'll need to disable it when you're finished if you plan on controlling your lights through other apps. With streaming mode enabled, the app will call a function in the EDK to create an effect based on the parameters that you set. In this case, we're creating an Explosion Effect with an intense burst of color in one location that radiates outward. The effect object is added to the mixer, which renders the state of the lights for the entire Entertainment Area.

Unlike the legacy Hue commands which offer the ability to set individual light states, the EDK always controls the entire Entertainment Area and it will continually stream updates to the lights based on the effects that you add to the mixer. As the name implies, multiple effects can be mixed together with a combination of layers and color transparency.

Aside from the Explosion effect, there are other types of effects that you can create with Hue Entertainment, such as:

  • Area Effect - sets all of the lights in sub-area(s) of the Entertainment Area to a color or animation.

  • Multi-Channel Effect - sort of like 5.1 audio, you can define a separate channel for different animations. Light DJ typically uses these over Area Effects because I can’t always guarantee that users will have lights in every area. This effect distributes the channels evenly regardless of light locations in the Entertainment Area or how many lights the user has.

  • Light Source Effect - created a radial color animation from a specific location in the room. (An Explode Effect is a type of Light Source Effect.)

  • Light Iterator Effect - cycles through each of the lights in a room with a certain color or animation.

You can find more details on these effect types at including sample code and details on how to define animations.

For advanced users, there's also the ability to create your own fully custom effects, rendered by the EDK, by implementing the Color Animation Effect Delegate. By overriding the color(...), render(), and renderUpdate() functions you can set the color of each light every time the EDK requests a render (around 30 times/sec). If you plan on creating long-running effect sequences, there’s also a Sequence Effect and timeline functions that you can use to program and chain multiple effects over a longer duration.

Light DJ takes advantage of all of these effect types in various places throughout the app. For example, the Strobe Cycle effect uses a Multi-Channel effect where each channel is defined by the four corners of the room, with 1 channel set to the selected color, and 3 channels set to off (black), switching the colored channel each beat. The Drip effect uses an Area Effect (area == .all), displaying a looping fade-off animation over the whole area. The Matrix and Fireworks effects use multiple layered Explode effects. I had to write custom effects for Swirl, Groove Wave and others due to the need to match the speed of the effect to the tempo, but these could have also been made using Sequences. As you use the Light DJ app, see if you can identify the EDK effect(s) I used to make each of the effects.

As you can see the Hue EDK is a powerful tool for creating effects. Before this became available developers had the complex task of managing individual light states on systems with ’n’ number of lights (with significant performance limitations). Now the effects ‘just work’ regardless of the each users' setup. Since integrating these new effects, users’ time-in-app has increased by over 30%. As Philips Hue continues to dominate the smart home market, expect to see more Hue Entertainment integrations with video games and other media. Razer Chroma already works with Hue Entertainment on games like Overwatch, syncing lighting effects with in-game actions.

I hope this helps new developers get up to speed quickly with the new API. If you’re just starting out I recommend creating a few effects right in the Quick Start app for easy development then port them into your own projects. The Quick Start app is available for iOS and Android and EDK library is written in C++ so it’s compatible with most coding projects. If you have any questions about the Hue EDK or creating effects feel free to email me anytime at

Cheers and happy coding,


Light DJ now supports Philips Hue Entertainment

Light DJ Pro now supports Philips Hue Entertainment areas to total entertainment lighting control.

Hey everyone, Kevin from Light DJ here. Philips announced their new Hue Entertainment API in January and that threw my priorities list off a bit, but boy was it worth it. I had been expecting a simple drop-and-replace solution with faster bulb response, but what they delivered was much more: a complete effects generation system that works seamlessly with your Hue lighting setup.

One of the biggest challenges I've had in creating the app is getting the effects to look good regardless of where your lights are located. My original solution to this was ordered bulbs method where you sort your lights in a ring around your room. This had pros and cons, but my general assumption was that most people keep their lights on the sides of the room. The reality is that there are a ton of different lighting configurations, including hanging fixtures, flood lights, and LED strips. Introducing Hue Entertainment areas:

Hue Entertainment areas are used to define light locations within a room.

When you create a Hue Entertainment area from the Hue app you'll set each of your light locations in your room. Each Hue Entertainment area can include up to 10 lights. Only one Hue Entertainment area can be controlled by a single bridge at any one time, however Light DJ allows you to control multiple simultaneous Hue Entertainment areas if you use a separate bridge for each area.

By using a Hue Entertainment area you'll enjoy high-performance, spacial effects; all of the app's effects respond faster and with better sync. Send waves of color across your room with the updated Groove Wave effect, or see faster strobes with the Matrix controller. The Visualizer is more responsive and active too.

You can try out all of the new effects for free today by downloading Light DJ on the App Store or on Google Play.

If you like the new effects or have some suggestions, feel free to comment or send me an email at This app was build on user feedback and I value your input!



Android Super Update Now Available

Hey everyone! I've been working hard over the past few months updating the Android app with the popular SceneMaker Effects and Matrix Strobe Maker controllers from the iOS version.

The SceneMaker controller has 23 different types of beat-matched effects. You get control of the effects, colors, and tempo and the controller will sync up the effects to whatever kind of music you’re listening to. You can take a peek at the effects here.

The SceneMaker controller includes over 20 effects that will sync to the beat of your music.

Setting the tempo is as simple as tapping the beat. Precision controls are also included.

The Matrix Strobe Maker is an interactive controller that has 5 different effect modes and lets you create strobes and tap out patterns. It’s a fun toy that gives you a lot of immediate control over the lights. 

Along with the new controllers, I've also added an improved color selector to the Visualizer, so now you can pick any color!

Tap, Swipe, and Drag your fingers over the Matrix controller to strobe your lights.

Pick your own custom colors by tapping on one of the Active Colors.

Color and Brightness Picker.

The updates are already available in Google Play. If you’ve previously purchased the Visualizer then you’ll get the other two controllers for free!

As always, if you have any questions or feedback feel free to write me at


Introducing the SceneMaker!

Create light shows with ease with the all-new SceneMaker automated effects controller. The SceneMaker comes with over 10 effects that you can customize with your favorite colors. Brand new multi-color effects bring a new level of customization to your lights. The controller is designed to set and forget, so you can get your party on without having to oversee the app!

This new controller replaces the old Effects controller. If you've already upgraded the Effects controller then you'll get the SceneMaker Basic Effects pack for free! You don't have to do anything except update the app to get the added benefits of the SceneMaker.

As always, I love to hear your suggestion for the app. What would you like to see Light DJ do? Send your suggestions to

New Matrix Controller Puts the Power of Light in Your Fingertips

Introducing the all-new Matrix Controller for Light DJ!

The centerpiece of this new controller is the Matrix MEGA Button - an interactive, multi-touch light pattern generator that makes creating light shows easier than ever before. Just touch the multi-color matrix with up to 4 fingers - your LIFX or Philips Hue lights will react instantly by creating a light show with your chosen colors. Additionally, if you have a 3D Touch-enabled iPhone you'll be able to control the intensity of the lights by varying your touch pressure on the controller.

Users can select from 10 color palettes, 3 light modes, and 6 rhythm selections to match any style of music. The iPad version includes two additional customizable color gradients that make it easy to find the perfect color to fit the mood.

The best way to experience the power of the Matrix is to try it for yourself, risk-free! The full-featured controller is now included with Light DJ and is free-to-download today in the App Store. Unlocking unlimited playtime is only $6.99.